9:15-10:00 Registration and refreshments
10:00-10:15: Conference opens
Welcome and opening remarks by Dr Helen Williams, CDM Lecturer, TU Dublin (conference organiser), and Daniel McSweeney, Head of Informatics Department, TU Dublin.
Professor Nicola Whitton, Director of Durham Centre for Academic Development, Durham University
Game-Based Learning, Gamification, and the Potential of Play in Higher Education
11:15-12:30: Pecha Kucha session: Research-informed and practitioner-based presentations on gamification, game-based learning and playful learning
Note: The running order will be announced on the day
Hugh McCabe, TU Dublin: "Civil War: A Board Game for Teaching"
Dr António Coelho, University of Porto: "Creatively Learning Programming in Digital Media Education"
Dr Aude Doody, UCD: "Game-based Learning in Beginners’ Latin Teaching"
Dr David Gaul, TU Dublin: "Gamifying Research Methods"
Lauren Maher, TU Dublin: "Serious Games for Low Energy Building Construction Worker Training"
Tom Mulvey, TU Dublin: "Playful Learning in Higher Education – Speed Dating – A Playful Way to Do a CA!"
12:30-13:15: Buffet lunch and poster session
Poster presentations include:
Dr Matt Smith, TU Dublin: “Civil War: A Board Game for Teaching”
Dr Helen Williams, TU Dublin: “Can Games Make Lectures Fun (and Still Teach)? Using Kahoot! as a Tool for Student Engagement, Learning and Assessment”
Peter Weadack, IADT: “What’s the Story, Pacioli?”
Nathalie Cazaux, TU Dublin: “From Pen and Paper to Digital Tools – an Investigation on the Development & Use of Game-Based Resources for Language Learning”
Dr Mark Glynn, Head of the Teaching Enhancement Unit, Dublin City University:
How to use the Gamification Features in Moodle (and other VLEs)
Note: Bringing your laptop to this workshop will be helpful (as you can explore the features in your own VLE) but is not essential.
One of the most common goals of gamification in education is to increase student motivation and engagement. If gamification can be used to achieve these goals, and if these target outcomes positively affect academic performance, then simple logic suggests that gamification can result in better academic performance. Several studies to date suggest that, on balance and with some caveats, gamification does indeed achieve the goals in our definition. Hamari, Koivisto, and Sarsa (2014, pp 2028) reviewed 24 empirical studies including nine focused on education, and found that ”the majority of the reviewed studies did yield positive effects/results”. Popular gamification mechanics that are available in learning management systems include: points, leaderboards, freedom to fail, challenges, badges, stories and restricted access. Rather than implement all of the gamification possibilities , potentially setting gamification targets too high and running the risk of getting bogged down in complexity at the planning stage. This workshop will illustrate how to implement these game mechanics in your learning management system.
Dr Alex Moseley, Head of Curriculum Enhancement, University of Leicester:
Designing Quick and Effective Games for Learning
Note: Places are limited for this workshop. Participants can sign up at registration.
Simulations and complex digital games for learning need time, money and design/technical expertise to develop. Many educators have great ideas for games yet lack the resources to put them into practice (either technically or in game design terms). Alex Moseley and Nicola Whitton have created a fast, fun, ten-step workshop for educators, built around game design principles and the same design process that games designers use, to allow small teams to quickly develop games for learning: either as fully-fledged traditional games, or as prototypes for simple digital games. Workshop participants will leave with a skill set for identifying, applying and designing games for learning; and with ideas to apply to their own subject areas.
16:00: Close of conference
Questions? Contact the conference organiser, Dr Helen Williams,
Dept. Informatics, TU Dublin Blanchardstown: firstname.lastname@example.org>